![]() His team eventually began fleshing out these concepts, and these designs evolved into something all their own. Mario pursues the kongs, but flees when he receives a kick from Donkey Kong.ĭuring Donkey Kong’s development in 1981, Shigeru Miyamoto's team had come up with several ideas and full complete levels that wouldn't really fit into the game due to the various constraints. saves Donkey Kong and the two set off together. Several enemies attack Donkey Kong Jr., but he escapes them and makes it to his father, releasing him from the chains as Mario falls to the ground. Mario transports Donkey Kong to his Hideout via helicopter, before Mario takes the keys to Donkey Kong's chains and places them around the building. Donkey Kong's son, Donkey Kong Jr., follows Mario in an attempt to free his father. The game ends when the player loses all of their lives.ĭonkey Kong has been defeated by Mario, who has put him in a cage in a forest. loses a life when he touches any enemy or projectile, falls too great a distance, touches the water and falls off the bottom of the screen or if the bonus timer counts down to zero. A bonus timer runs throughout each stage, and any points remaining on it are added to the player's score upon completion.ĭK Jr. After a brief cutscene, the player is taken back to the first stage at an increased difficulty. must push six keys into locks on the topmost platform to free Donkey Kong. must reach the key hanging next to his father's cage, whereupon Mario flees while pushing the cage off the screen. can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen. ![]() Enemies include "Snapjaws", which resemble bear traps with eyes bird-like creatures called "Nitpickers", some of which can attack by dropping eggs and "Sparks" which roam across the wiring in one of Mario's hideouts. He can slide down faster by holding only one vine, or climb faster by holding two. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. There are a total of four stages, each with a unique theme. trying to rescue his father from the cage next to Mario El protagonista reaparecería después como conductor en el Super Mario Kart original.Donkey Kong Jr. Muchos consideran Donkey Kong Jr.™ todo un clásico. Un truco: para avanzar velozmente, agárrate a dos ramas al mismo tiempo. Junior posee la habilidad de trepar por las parras y lanzar fruta contra los enemigos. En este segundo capítulo de la serie, que alcanzó gran fama, Mario hace las veces de "malo" por primera y última vez. Nintendo no tardó mucho en publicar una continuación del plataformas Donkey Kong™. He aquí otro éxito arrollador de los ochenta. ¡Esta vez es Donkey Kong™ quien está en un aprieto! Cambia de bando y ayuda a Junior, hijo de Donkey, a liberar al gorila sorteando todos los peligros. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Play as Donkey Kong's son, Junior, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario. is the sequel to the immensely successful Donkey Kong. ![]() Based on the popular arcade game, Donkey Kong Jr.
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